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Halo Infinite's Ping System Makes A Strong Case For Getting An Elite Controller

Halo Infinite's multiplayer beta has arrived to steal the thunder from the likes of Call of Duty: Vanguard and Battlefield 2042, and so far, it seems to be doing just that. But that's not to say the surprise launch has been without issues. On top of a battle pass that has frustrated a sizable portion of the fanbase, Halo Infinite has another issue: its ping button just doesn't fit on a standard Xbox controller. Ironically, the series famous for revolutionizing first-person shooters on a game controller now struggles to adequately make room for an innovation that the genre introduced in the years since that revolution. In all, Halo Infinite is a great game, but it kind of feels like I'll need a fancier controller to play it right. The ping function, called “mark” in Halo Infinite, was popularized in competitive FPS games with Apex Legends, and is today a ubiquitous FPS mechanic that lets players call out things of interest using a visual marker that appears on their allies' screens. With it, you can spot vehicles, loot, and more. Most importantly, it can point out the location of enemies, alerting your teammates to dangers both near and far. Halo Infinite thankfully has a ping button, but it's in the wrong spot on the controller. Halo Infinite also features several control schemes as well as complete controller remapping, but no 343-offered scheme nor yet-discovered custom remap resolves the issue of where the ping button goes. On a standard Xbox controller, there are just too few buttons to fit everything and the ping gets left behind as a result.Continue Reading at GameSpot
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Ditulis oleh: jinx blog - Rabu, 08 Desember 2021

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