Throughout the entirety of the mainline Bayonetta series, time has been a constant theme. From exploring flashbacks and introducing the series' iconic Witch Time mechanic in the original Bayonetta to jumping between timelines and magically restoring worn relics in Bayonetta 3, the games have always had a reverence for the passage of time and how it shapes our world. In a way then, it feels only natural that studio Platinum Games longed to take fans back to where it all began. And, after years of Bayonetta creator Hideki Kamiya fantasizing about what that experience might look like, it's finally here.
Bayonetta Origins: Cereza and the Lost Demon follows the titular witch long before she was a pistol-slinging sex symbol--back when she was simply known as Cereza. Though she might have grown to become a cool, calculated, and extremely campy woman, this wasn't always the case. In fact the Cereza we see in Bayonetta Origins is anything but confident and has quite a tough time becoming the witch she longs to be. However, we all know humble beginnings make for larger-than-life stories, and that is precisely the case with both Bayonetta and the creation of her origin story.
In an exclusive interview with GameSpot, five core members of the Bayonetta Origins development team--supervising direcor Hideki Kamiya, director Abebe Tinari, producer Koji Tanaka, art director Tomoko Nishii, and producer Makoto Okazaki--discussed why they decided to create Bayonetta Origins, as well as why the game is so visually distinct from titles in the mainline trilogy. The team also shared the process behind creating Bayonetta Origins (including how much of a pain the controls were to get right), their artistic inspirations, and what fans can expect next from the studio.Continue Reading at GameSpot
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