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Fans Prefer Traditional Games But Games-As-A-Service Dominates, Survey Reveals

In the past decade, the "traditional" game release model has seemingly been overtaken in interest, popularity, and commercial opportunities presented by the games-as-a-service model. A new study from GameSpot parent company Fandom shares some additional datapoints around this, helping to understand and explain what fans generally do and do not like about the games-as-a-service model compared to the traditional release setup. The Fandom survey found that fans generally prefer the more traditional release model over games-as-a-service because it requires less effort and obligation on their behalf. 61% said they preferred the traditional release model compared to 39% for games-as-a-service. The biggest reason why survey respondents said they don't prefer games-as-a-service is because they don't want to sign up for a subscription to play a game. Fans also reported that it's too much work to keep up with live-service titles. What fans do like about the live-service model includes how there is always something new and interesting to play in a game, along with being able to play for free. Indeed, games like Fortnite and Call of Duty: Warzone, both of which are free, offer up new content and events on a regular basis to keep drawing players back in.Continue Reading at GameSpot
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Ditulis oleh: jinx blog - Kamis, 08 Desember 2022

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